NVIDIA Omniverse Upgrade Delivers Extraordinary Benefits to 3D Content Creators: Upgrade includes updates to Omniverse Apps, rendering and simulation technologies; ecosystem expansion, announcing Omniverse Cloud and the #MadeInMachinima contest.
At GTC, NVIDIA announced significant updates for millions of creators using the NVIDIA Omniverse real-time 3D design collaboration platform.
The announcements kicked off with updates to the Omniverse apps Create, Machinima and Showroom, with an imminent View release. Powered by GeForce RTX and NVIDIA RTX GPUs, they dramatically accelerate 3D creative workflows.
New Omniverse Connections are expanding the ecosystem and are now available in beta: Unreal Engine 5 Omniverse Connector and the Adobe Substance 3D Material Extension, with the Adobe Substance 3D Painter Omniverse Connector very close behind.
Maxon’s Cinema 4D now has Universal Scene Description (USD) support. Unlocking Cinema 4D workflows via OmniDrive brings deeper integration and flexibility to the Omniverse ecosystem.
Leveraging the hydra render delegate feature, artists can now use Pixar HDStorm, Chaos V-Ray, Maxon Redshift and OTOY Octane Hydra render delegates within the viewport of all Omniverse apps, with Blender Cycles coming soon.
These updates and more are available today in the Omniverse launcher, free to download, alongside the March NVIDIA Studio Driver release.
To celebrate the Machinima app update, we’re kicking off the #MadeInMachinima contest, in which artists can remix iconic characters from Squad, Mount & Blade II: Bannerlord and Mechwarrior 5 into a cinematic short in Omniverse Machinima to win NVIDIA Studio laptops. The contest runs through June 27. Visit the contest landing page for details.
Can’t Wait to Create
Omniverse Create allows users to interactively assemble full-fidelity scenes by connecting to their favorite creative apps. Artists can add lighting, simulate physically accurate scenes and choose to render with Omniverse’s advanced RTX Renderer, or their favorite Hydra Render delegate.
Create version 2022.1 includes USD support for NURBS curves, a type of curve modeling useful for hair, particles and more. Scenes can now be rendered in passes with arbitrary output variables, or AOVs, delivering more control to artists during the compositing stage.
Animation curve editing is now possible with the addition of a graph editor. The feature helps animators feel comfortable working in creative apps such as Autodesk Maya and Blender. They can iterate simpler, faster and more intuitively.